Dragonbane and a Missing GM - Three Ways to Keep the Game Alive
Image by Free League [10 min read] Most roleplaying games don’t fall apart because of bad systems or lack of enthusiasm. They fall apart for human reasons. Someone’s ill. Life gets in the way. The Game Master has to cancel. That quiet assumption — no GM means no play — is doing a lot of damage to our hobby. This article exists because I don’t think that outcome is inevitable. I’ve been spending time with Dragonbane , and one of the things I’ve come to appreciate is how deliberately it lowers the barrier to play - not just the system, but what's included. Right there in the core box you get a solo supplement, a short adventure booklet, and a ruleset that’s happy being bent a little. Here you'll find three ways to keep the session alive - either with just you, or your group. Two that come straight out of the Dragonbane box and emulate the GM role And one optional twist that flips the problem around and emulates the characters instead None of these replace a great GM. That’s ...