Dragonbane: old-school danger, new-school design - a D&D player's view
Image by Free League [7 min read] As part of my ongoing research into new tabletop RPGs, I’ve just finished a solo run of Dragonbane , using Alone in Deepfall Breach . Instead of packing the game away, I found myself wanting to stay. Not just to keep playing solo, but to extend the experience into party play. That’s usually a good sign. What follows isn’t a review in the traditional sense. It’s a snapshot of how Dragonbane feels in motion, first as a system, then as a solo experience, as seen through the eyes of a long-time Dungeons & Dragons player. Dragonbane as a system: old bones, new muscles At its core, Dragonbane is a roll-under d20 system. If that makes you think of early D&D, you’re not wrong, but it’s also not the full story. Dragonbane traces its lineage through Swedish roleplaying rather than directly through Dungeons & Dragons , even if the family resemblance is obvious. Most of the time, resolution is simple. You roll under the relevant stat or ...