Five Parsecs From Home: A Practical Way Into Solo Roleplaying
Image by Modiphius [5 min read] The Problem With Starting Solo You’ve probably looked at solo roleplaying at some point—and bounced off it. It’s an appealing idea. A game you can play on your own, at your own pace, with a story that unfolds around your character. No scheduling, no need to gather a group, no dependency on anyone else’s time. But then you sit down to actually try it, and something doesn’t quite click. There’s no Game Master guiding you. No structure to lean on. You’re staring at a blank page, or a handful of prompts, and very quickly the question arrives: what do I do next? If you’re coming from board games or miniatures games, that feeling can be even sharper. You’re used to systems that carry you—clear turns, clear rules, clear objectives. Even the most complex campaign game still tells you where to start and what to resolve next. Solo roleplaying doesn’t always do that. It gives you freedom instead. And while that freedom is powerful, it can also feel like frict...