How I Finally Started The War of the Ring

War of the Ring 2E box art
Image by Ares Games

[4 min read]

War of the Ring Second Edition has a reputation.

Big board. Lots of pieces. A rulebook that feels like it expects homework.

For a long time, that was enough for me to not play it.

This article isn’t a review. It’s how I got it to the table anyway—twice—without really knowing what I was doing, and why that was exactly the right way to begin.

If you’re sitting on a heavy game and waiting until you “understand it properly,” this is the alternative.


Part One — What Actually Stops You

Before I played, the friction looked like this:

  • Setup felt like a commitment
    Not because it’s complicated in design—but because it’s big. Armies across Middle-earth, all needing to be in the right place.

  • The rulebook didn’t land
    I read it, but it didn’t stick. Too many moving parts without context.

  • It felt like I needed the “right moment”
    The right opponent. Enough time. Enough understanding.

So I didn’t start.

That’s the real barrier with games like this—not complexity, but the feeling that you need to clear a threshold before you’re allowed to begin.

War of the Ring set up on a table to start
It took me a while, but the end result of the setup promised an epic story

Part Two — What I Did Instead

I removed the idea that the first game needed to be “correct.”

Instead:

  • I used Dized to guide setup and turns (it works surprisingly well as an app)

  • I played both sides solo

  • I focused mostly on one system: moving the Fellowship

  • I accepted that I would get rules wrong

And I did get rules wrong.

In my first game, I misplayed the hunt for the Ring. I was allocating more hunt dice than I should have been allowed, which made the final stretch into Mordor feel impossible. The Ring-bearers succumbed to corruption right near the end.

At the time, it felt brutal.

Afterwards, it was obvious what had gone wrong.

And more importantly: the game still worked.


Part Three — What Actually Helped

Three things made this playable.

1. Playing first made the rules make sense later

After the first game, I went back to the rulebook.

It clicked.

Not because I suddenly became smarter—but because I had context. I’d seen the systems in motion. The words had something to attach to.

Reading first hadn’t worked. Playing first did.


2. Focusing on one thing reduced the noise

In both games, I naturally gravitated toward a single idea:

  • Game 1: Get the Fellowship to Mordor

  • Game 2: Try for a Free Peoples military victory

Everything else became background.

That made decisions easier. It gave the game shape.

Without that, I think it would have felt overwhelming.


3. The game holds up, even when you don’t

This was the surprise.

Even with mistakes, the game produced strong moments.

In the first game, companions were falling one by one to protect Frodo and Sam as they moved towards Mount Doom.

In the second, the entire war pivoted. The Elves pushed north. Gondor sacrificed cities to get to war. And everything came down to a desperate siege in Umbar—one remaining unit, Gandalf holding the line, the Shadow throwing everything at them and failing to break through.

None of that required perfect play.

It just required starting.

War of the Ring - end state of a game
Focus on the southernmost units - that was where the military victory was won

Part Four — What I’d Do Again (and What I Wouldn’t)

If I was starting again tomorrow, I’d keep this simple:

  • Start with a focus
    Pick one way to win and lean into it.

  • Use something to guide your first turns
    An app, a video—anything that gets you moving without stopping to interpret rules constantly.

And I would not:

  • Try to fully understand the rulebook upfront

  • Worry about playing “correctly”

  • Wait for the perfect opponent or moment


Final Thoughts

After two solo games:

  • One loss (partly due to a rules mistake)

  • One win (barely, and dramatically)

More importantly:

I would now happily teach this game.
I’d play it with confidence.
And I’m looking forward to getting it to the table again—with other people.

None of that was true before I started.

If you’re looking at a heavy game and hesitating, try this:

Don’t aim to learn it.

Aim to play one imperfect game.

That’s usually enough to get you past the part that was stopping you.

Dashmeister

Image courtesy of The Esoteric Order of Gamers

This blog is written by me, with a little help from AI editing for clarity and tone. All ideas, feelings, and memories are mine.

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