Why I Love The Walking Dead — and My Favourite Post-Apocalyptic Settings

The Walking Dead full cast
Image by AMC

[7 min read]

Science fiction often asks what happens when humanity gets more powerful.

Post-apocalyptic stories ask what happens when we lose everything.

No government. No electricity. No supermarkets. Sometimes not even enough people left to keep civilisation going.

What I love about the genre is that the apocalypse itself is rarely the interesting part. It's what comes afterwards.

The best post-apocalyptic worlds take away the systems we normally depend on and ask a much more uncomfortable question: what would we do without them?

Would we cooperate? Fight? Rebuild? Take what we need? Try to impose our own rules?

I've always been drawn to stories that explore those questions. Here are three of my favourites — and, as usual, a few ways you can get lost in them yourself.


The Walking Dead

I came to The Walking Dead as an adult, after the TV series launched in 2010.

What hooked me wasn't really the zombies.

In fact, one of the things I loved about the series was gradually realising that the walkers were more like an environmental hazard than the main threat. They were always there, but eventually you learned how to deal with them.

The humans were much harder to predict.

Watching people try to rebuild some kind of society — and decide what rules should govern it — made the show much more interesting to me than a conventional zombie story. You see extraordinary courage and loyalty alongside some genuinely awful behaviour.

And because the world is recognisable, it feels uncomfortably plausible. These aren't people surviving on an alien planet. They're surviving in the places we know, just without the systems that normally make them safe.

How to jump in

TV
Start with the original series. There are eleven seasons if you want the full journey, although the early seasons 1-7 are the ones that made the biggest impression on me.

Video games
Telltale's The Walking Dead is probably my favourite game adaptation. It understands that the interesting decisions aren't necessarily about killing zombies — they're about deciding who to trust and what you're willing to do to survive. State of Decay is a great alternative if the scavenging, survival and building-a-home-base parts of The Walking Dead appeal to you.

Board games
Dead of Winter: The Long Night does a great job of capturing the desperation. It's cooperative, but hidden agendas mean you can't always assume everyone at the table wants the same thing.

Role-playing games
The Walking Dead Universe RPG lets you create your own stories in the setting. The Starter Set is probably the easiest way in. Check out my impressions.

The Walking Dead - Rick on a horse on a freeway
Image by AMC


Fallout

My first Fallout game was Fallout 3, and I still remember stepping out of the Vault.

After spending the opening section underground in the artificially lit safety of Vault 101, suddenly there was this enormous, bright and completely unexplored wasteland stretching out in front of me.

I had no idea where I was supposed to go.

That was the point.

Fallout combines one of my favourite things about games — exploration — with one of my favourite things about post-apocalyptic fiction: seeing what people build after everything falls apart.

But what really makes Fallout distinctive is the tone.

The world has been destroyed by nuclear war, yet you're wandering through it listening to cheerful 1950s rock and roll. There are abandoned diners, ruined suburbs, bizarre cults, mutated creatures and people still trying to make some kind of life.

It's bleak.

It's funny.

And occasionally it's very, very weird.

That combination is Fallout.

Fallout 3 emerging from Vault 101
The iconic emergence scene from Fallout 3
Image by Bethesda Softworks

How to jump in

Video games
Fallout 4 is the easiest modern entry point. Fallout: New Vegas is another favourite, particularly if you enjoy getting tangled up in competing factions and moral choicesFallout 1 and Fallout 2 are the older, turn-based RPGs that established the world.

Board games
Fallout: The Board Game gives you the exploration and questing of the video games in tabletop form. The Atomic Bonds expansion adds cooperative play. Radlands: is a fantastic two-player card game where you fight for water in a wasteland—highly recommended for quick, competitive play.

Miniatures
Fallout: Wasteland Warfare takes the setting into tactical miniatures gaming — another excuse to wander around the wasteland shooting things.

Top down view of miniatures from Fallout: Wasteland Warfare
One of my first miniatures experiences - Fallout: Wasteland Warfare
Image courtesy of Fuzzy Llama Reviews

Role-playing games
Fallout: The Roleplaying Game uses the 2d20 system and adds the loot, crafting and scavenging you'd expect from the setting. If you want a streamlined, solo version, check out my time with Wasteland Wanderer.

TV
The Fallout TV series is an excellent adaptation. It captures the strange mixture of retro-futurism, violence and dark humour surprisingly well. Mad Max. Obviously. Fury Road and Furiosa are particularly good modern entries — and there's something satisfying about a post-apocalyptic Australian wasteland.

Fallout TV series season 2 takes you to New Vegas, an iconic location in the games
Image by Prime Video / Bethesda Softworks


The Last of Us

The Last of Us is different.

The world is post-apocalyptic, there are infected monsters everywhere and civilisation has collapsed.

But that's not really what I remember.

I remember the story.

The original The Last of Us is one of the very few video games I would call a masterpiece in the artistic sense. No other game has had quite the same emotional effect on me.

Joel and Ellie are travelling through a ruined America, but the real story is about their relationship — and about what happens when survival collides with love.

That's what makes The Last of Us so powerful to me. The apocalypse isn't the story. It's the pressure cooker.

The Last of Us Part II takes that idea into much darker territory, exploring revenge, grief, violence and the consequences of our choices.

They're games that made me think differently about what video games can do as a storytelling medium.

Sometimes they feel less like games and more like films where I'm responsible for what happens next.

The Last of Us TV show Joel and Ellie
Image by HBO

How to jump in

Video games
Start with The Last of Us, then play The Last of Us Part II. The remastered versions are the obvious modern starting point. Resident Evil: while not a perfect analogue, is the king of zombie horror and worth a mention for its spine-chilling atmosphere.

The Last of Us video game key art
The original, and still the best
Image by Naughty Dog

TV
The HBO series of The Last of Us is a very good alternative if you'd rather watch the story unfold.

Read 
The Road by Cormac McCarthy is one of the classic post-apocalyptic novels. It's considerably bleaker, but explores a similar question: what remains of humanity when almost everything else is gone?

What's next?

These three worlds all approach the apocalypse differently.

The Walking Dead is interested in society. What would we be like after the fall?

Fallout is interested in exploration. How would we survive in a wasteland?

The Last of Us is interested in relationships. How far would we go for the ones we love?

But all three have the same thing going for them: they take away the comfortable assumptions of modern life and give us a world where every decision matters a little more.

Maybe that's what keeps drawing me back to post-apocalyptic stories.

There's something oddly liberating about a world where the supermarket isn't open, the electricity isn't working and nobody knows what tomorrow looks like.

You just have to decide what you're going to do next.

Next up: the last in the 'why I love...' series - worlds based on history. I've loved history since I studied it in high school. Find out about the modern day media that takes me back to that love.

Yours in the apocalypse,

Dashmeister

Image courtesy of IGN

This blog is written by me, with a little help from AI editing for clarity and tone. All ideas, feelings, and memories are mine.

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